Year of release: 2008
Version: 3.58 f
Developer: New World Computing Inc.
developer Website: http://www.nwcomputing.com/
Platform: Intel only
interface Language: Russian + English
Tablet: Program treated (does not require data entry/enter any data)
System requirements: collected and tested on MBA 2011 Core i5 1.7 GHz, 4GB, Intel HD 3000 384 MB OS X 10.11.1
Description: Heroes 3 1/2: In the Wake of Gods — addition to “Heroes”, created by the international team of fans (which is especially nice, its backbone is formed by Russians) on pure enthusiasm, leaves far behind the latest works of the 3DO and one hundred percent deserves our attention.
Heroes 3 1/2: In the Wake of Gods were built simple and powerful scripting language ERM (Event Related Model), the team which placed in the map editor using time dependent events:
(Tools — Specification cards, the Time dependent events)
the Ability to use the universal ERM scripts. They will work on all maps in WoG format and from the Creator of the cards do not need knowledge of ERM. All you have to do is just to create one time dependent event and put the whole script (copy and paste). With them everything is possible. For example, to give new properties to old artifacts or change the properties of any monsters.
the Possibility of destruction, reconstruction and redefinition of cities.
New monsters. Among them:
– Creating the eighth level in the cities (settlements).
– Unique creation – the Divine representatives.
– New (well forgotten old creation) — ghosts, which can be hired only in the ruined city.
– New neutral monsters.
Added new artifacts (mostly for officers), strengthened a previously “useless” artifacts.
Two new specialty in the old Heroes (naghash and Jedit).
Option with a right click on a free space next to the Hero to get rid of some of his troops to protect the territory from the enemy. Abandoned troops may be accepted by owner ago but the battle with them is impossible (i.e. therefore, you cannot earn extra points in the battle). To all enemy Heroes left the army always configured only aggressive.
you can Also leave artifacts on the map,thus creating “caches” and “Treasury”.
the Ability to protect your card from viewing it in the editor (the game is not affected).
Magnet Link: magnet:?xt=urn:btih:63B89AFB77BB4D38B8EBBC2FCF039421FF1383E5&tr=http%3A%2F%2Fbt2.t-ru.org%2Fann%3Fmagnet | Size: 1.06 GB