S. T. A. L. K. E. R.: Shadow of Chernobyl – Narodnaya Solyanka 2016 [x86] [RUS] [Wine + Esync]

Games for Linux :: S.T.A.L.K.E.R.: Shadow of Chernobyl - Народная Солянка 2016 [x86] [RUS] [Wine + Esync]

Year of release: 2017
Genre: Action (Shooter) / 3D / 1st Person
Developer: GSC Game World
designer fashion: AMK Team
Page fashion: http://ap-pro.ru/forum/77-90452-1
Publisher: AMK Team
Ported using: Wine (3.18-esync-staging-pba)
Multiplayer: no
Architecture: x86
Version: 25.08.2018
License: proprietary
interface Language: only Russian
Language: Russian
medicine: not required
System requirements:
Operating system: Linux
Processor: Intel Core 2 Duo 2.4 GHz
RAM: 3 GB
Graphics: 512MB
Hard drive: 15 GB
Description: This mod combines a huge number of other various modifications and Addons. There are objects, functions, and capabilities of other mods. Now You don’t have to download and play them separately.
Changed the story, added many new quests and several plot lines. After the original plot starts a new one. The area has become more dangerous: abundant unknown anomalies and mutants of the earth, new allies and enemies.
Narodnaya Solyanka 2016 as a global update of a previous version Dating from 2010. The updated version is ready to introduce players to a radically expanded and refined gameplay, a new ending of the game and extended the geography game levels with more than 30 locations. The emergence of a new storyline that tells players a new story and will offer hundreds of new jobs.Especially popular Soups

  1. a Huge number of weapons from fists and knives to heavy machine guns and rocket-propelled grenades.
  2. a Large number bronekostyumov upgradeable
  3. a Huge number of new jobs
  4. New locations
  5. New story
  6. New detectors –
  7. New mutants
  8. New group
  9. anomaly
  10. artifacts
  11. caches
  12. New items
  13. And much more

Changes compared to the old-Bagthe Changes compared to the old version of the people’s Solyanka (2010)LocationsPrecompiling of the locations. Geometry, bugs, AI-net.
Added 2 new locations: the valley of Lost alpha mine (made especially for NS, has not been published elsewhere).
Dump: fixed geometry + removed the wall of radiation around the perimeter.
Dark Valley: fixed the geometry.
Agroprom Underground: geometry and fixed some bugs.
Cave: fixed the geometry.
the Forgotten Forest: completely removed the radiation on the outskirts.
Swamp: bug fixes geometry removed, radiation and fake from Tuzla, made its normal passage at the base of ERS. Right listmay.
Radar : fixed geometry, removed all the invisible walls on the hills in the forest of Radar.
Hollow: new AI-net.
Sarcophagus: fixed geometry, fake.
Chernobyl-2: completely removed invisible walls(fake) everywhere where were. You can now walk, run and jump anywhere.
Overpass of Jupiter: fixed geometry, as well as the bug with disappearing germanorum. Right listmay.
East Pripyat: geometry and fixed a bug with disappearing deli. Right listmay.
Limansk: removed fake on the bushes and trees.


What’s changed – you’ll see in the story. Will be very much interesting, all the secrets will not tell.Other changes and some tipsthe basis of all story branches Halophytes remains the same: the search for the “lost Expedition”, Fang, Ghost, Fly, Panther, Lightning, etc. All that is left.
– changed some pieces of the plot in these branches. Many where removed unnecessary running around the locations, the combined small quests, and some are removed. For example, fully retracted storyline by the “Living Heart”. Because the body is a corpse, and a miracle because it is a MIRACLE that happens 1 time. So we animated as before, only a girl Fly and all. No one else, and never to revive won’t (Fly by the way has changed, the growth was smaller).
– removed where possible various teleporters and their fetters, and all sorts of teleports from kostovicova. In the area there are only 2 manual teleport: Arrow and the Ourthe. And this would be Oh so enough.
– added the final realized on the Creek, completely. See for yourself.
– added branch quests on the locations of the SN.
– new caches of Bones and other kostovicova, generally 99% of quest items perepleteny. Jump on the pillars – it is not necessary to go beyond the boundaries of locations is not necessary. Try and look calm, without the “realisim”.
– 10 brand new models of artifacts + replacement of old models on beldowski and SAP’. There are a few models of new Npsov and monsters. Also new models of the situation, all sorts of stuff..
– removed a few buggy trunks, added “the Storm” from the Arsenal. The rest of the weapons – has not changed, for to anything.
– weapons : “the Executioner”, a unique “Vintorez”, “Thunderstorm” General Voronin and a couple trunks are unique. In the Area there is a single copy, if you lose or sell – won’t find anywhere else, even in the recesses.
– М134 “minigun” removed forever. There are only a quest for Adrenaline, but shoot, he would not. This barrel is the “gun heresy and obscurantism”.
– optimized scripts enabled on the default engine to achieve very fast loading of the game.
– check in the game settings and configuration NS. There were a lot of different options. Including EMBEDDED:
–choice of reticles under different resolution.
–choice HUD. There are several, the most popular. You can change on the fly. All saves will be compatible by itself. Now do not need to roll further. Everything is done scripting and configs.
– talking with the Bland… think !!!
– do not leave the cache pointer in the subway agro, taking the flash drive.
– do not leave the Sarcophagus without reading CAREFULLY note the Arrow, it lies in the same place.
– minor costovici strengthened, but immortality does not possess, to what it is. If any of them died, do not hurry to beat, let the story go on. A prescription for arteriopathy owned this kostovic can be bought from an Informant.


Carefully read the dialogs and PDA. A lot has changed.Extras. informationSome tips1. Not in a hurry to sell the artifacts found, many will need for quests and story.
2. Do not hesitate, carefully read the dialogues and other text.
3. Story branch the original and Solanaceae are traversed simultaneously, and very often for promotion one needs to complete the other. Remember, at the end of the dialogue, often the characters themselves say, when, or then to come to them next time.
4. Do not ignore cyclic quests from merchants and heads of groups, they boost the reputation and ranking of the player.
5. Bring to the end (farewell) all the dialogs, otherwise not excluded the empty running around the Area. Still have to go back and finish the dialogue!
6. Save often, make named saves, this is the guarantee of successful games in any of the mods of Stalker.When you first start the game1. To start the game, go to “Options” standard menu Stalker PM to set the desired monitor resolution, video quality, brightness\contrast, the usual control keys game.
2. In the Options go to the tab “HUD Settings“, choose the taste is kind of thin, the interface of the PDA and the sights under the resolution of your monitor.
3. Click “Apply”, exit the game and restart game.installation Procedure:
1. Unpack the archive
2. To run the script start.sh
Also need to install the dependencies Wine. The easiest way to set yourself Wine from the repository, installed with it and the dependencies.
Magnet Link: magnet:?xt=urn:btih:36E686AC8701325F54DABF8790A32F2A54FEE329&tr=http%3A%2F%2Fbt4.t-ru.org%2Fann%3Fmagnet | Size: 6.97 GB

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