Year of release: 2010
Version: v1.0 – 19.07.11
Developer: Team Meat
developer Website: http://www.supermeatboy.com
Platform: Intel only
interface Language: Russian + English
Tablet does Not need
System requirements: Mac OS X 10.7 or later.
Processor: Intel 2.4 GHz
RAM: 2 Gb
Hard drive: 900 Mb freely
Video memory: 256 Mb
Video card: nVidia GeForce 8600 / ATI Radeon 3650
Description: Super Meat Boy is a tough as an egg, platformer, where you have to play for a living meat cube, trying to save his girlfriend (made of bandages) from the evil of the embryo in vitro, dressed in a tuxedo.
Our meaty hero will leap from walls, to fly over a bunch of buzzing saws, through crumbling caves and pools with nails. He will sacrifice everything for the sake of his ladylove. Super Meat Boy is a classic platformer with the complexity of such games on NES, as: Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (Japanese version), which reduces to the usual management for some reflexes, without all the unnecessary garbage.
Increasing complexity (from severe to unbelievable) to SMB will carry our Meat boy though haunted hospitals, salt factories and even hell itself. And if 300 + single player levels werent enough to the SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
This port is much better than the original port from TEAM MEATS in Steam (judging solely from personal experience – steam game bought long ago, personally wrote to the developers detailing all the bugs – full ignore… then came the idea to port from Windows where everything is good)
And here’s why:
1) No frequent bugs.
2) Adequately displays Russian language
3) Control on the Xbox 360 controller without additional perenaznachenie key programs.
4) the PRESENCE of level EDITOR!!!manual startup Editor and a regular playdefault download devmode (developer mode) and open the level editor.
you can download the original game cards (Load / 1-1, 1-2, 1-3, etc.), and create a masterpiece maps from scratch.
Control – W A S D, mouse wheel.
That would play in the game itself need the Right key for Super Meat Boy + Editor.app – show package content – In the folder we are looking for suitable Resolution your screen resolution and copy the info.plist. – Model info.plist file in the Content folder for the selected us. – then you can run the game the normal way (2nd-click on the *.app)
to return to the editor mode you need to replace info.plist in Content to the one in the Editor folder.Tested on:
Intel i7 3,4 (2600)
AMD 6970M (1024Mb)
XBOX 360 Gamepad
OS X 10.8.5
Partiranno using Wineskin 2.5.12
(Engine WS9Wine 1.7.2)
Magnet Link: magnet:?xt=urn:btih:5B71D72A6C584938401EEEAD065A3AC153B0422A&tr=http%3A%2F%2Fbt2.t-ru.org%2Fann%3Fmagnet | Size: 522.1 MB